MULTIPLAYER
Multiplayer Using The Unity Cloud Based Server
This process was made much simpler because of the Unity Cloud Based Server present. I set up a simple network manager to spawn the player at the designated spawn point. Next, I set up a local player script to disable some functionalities during the game startup. I manually had to attach the players render material back onto the renderers during the startup.Â
I then had to set up a lobby scene in my project and placed a lobby manager prefab into my scene, to sync the lobby scene and the main game scene directly while spawning the player at the same time.Â
In the future, I plan to upscale my project upon completion to use a dedicated server such that the maximum limit will be increased from 20 due to the limitation of the Unity Cloud Based Servers.